Art Time Lapse- Desmond and Vulture. Flatline: Cry Havoc Kickstarter Reward

General / 26 October 2021

This was an illustration reward for our Flatline: Cry Havoc Kickstarter campaign, where just one backer had the opportunity of being drawn in the style of the comic, with their own robot to pilot! Kickstarter Campaign




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Arcagen Journal Entry #6: Working on a Cover

General / 04 October 2021

(This is a repost of an old blog)

It has been some time since I wrote an entry on this journal, but believe me, the development of the project has been steady. The adventures of Paloma keep advancing, and soon I’ll have the first chapter ready. Did I mention I’m working with an editor? His name is Sebastián Castillo, chief of Pezarboreo, a small comic publisher here at Chile. He seems to firmly believe in my work, and I’m grateful for the support he has been showing on this story. We are preparing a surprise for a local con called FIC (Feria Internacional del Comic) and he asked me to prepare a cover for…well that’s still a surprise. 

On this blog, I want to show the creation process for this cover.

Step 1: Stealing like an Artist

Picasso once said “Good artist copy, great artists steal” (quote not confirmed). I might have an idea on how this cover might look like, but in order to be efficient, it’s a good idea to see the work of others for guidance. So I look over my image collection over Pinterest, Artstation or personal folders for inspiration, and then I choose those who look similar to that initial idea on my head. This could be related to mood, composition, color or a combination of those three. Finally, I deposit them all over PureRef (a great free reference software). Below you will find the canvas I created with the references I gathered.

Step 2: Thumbnailing 

My editor likes to see some proposals for the cover, to see which would work better from a creative and marketing perspective. So, I take my references, and start painting using simple brushes with blend properties. This is a really fun process, where I play with tonal value and composition and create fast thumbnails which gives us a preview on how the final cover might look like. For this cover, I did four proposals, all of them done in less than an hour. My editor ended liking option 4 above the rest.

*Bonus Step: Studies. 

If I find the task in hand difficult, I might do some studies before hitting the challenge directly. On this opportunity, I wasn’t sure what palette I’d be using so I decided to look over a couple of these images, and paint copies on them. These studies can be a good warmup exercise, and also used to analyze the thought process and logic behind these pieces. 

Step 3: Roughs and Palette

You know that I like line art on my illustrations. Maybe this is a remnant of my liking for comics, who knows. That is why I take the chosen thumbnail, increase its size, and  start sketching above it. I use these rough lines to define the overall shapes and some details I consider important. When these rough lines are finished, I usually start playing with some gradient maps to define the overall mood of the piece (while value gives structure, color gives emotion)

Step 4: Drawing

Now I know the overall structure and mood of my piece. Time to start drawing. On the rough lines, I stablished the gesture and overall shapes of the forms. Now, I define the drawing a bit more with one or two passes (each on a different layer), sketching some of the most important details like expressions, clothes, limbs, etc. 

Step 5: Inking...and so on (this was added on 2021)

I'll let the following video give away the rest of the steps :)

Remember you can already read the comic on Webtoon and Tapas.  Now that chapter 2 is complete, the team will be taking a couple of months until we have enough pages to start publishing once more. Please follow my Blog, Newsletter, or Patreon for the latest updates on this grand project. Linktree

Thanks for reading!

Learning Digital Art? Check my Newsletter

General / 29 September 2021

Learning digital art? Looking for art tutorials or inspiration without the noise of social media? Then consider joining my newsletter, where you will receive curated art tutorials, articles and tools directly to your email. Join now to receive a free art pack.

¿Estudias arte digital? ¿Buscas tutoriales o inspiración sin el ruido de redes sociales? Entonces considera suscribirte a mi newsletter, donde recibirás tutoriales, artículos y herramientas seleccionadas directamente por email. Únete hoy y recibe un art pack gratuito


Android Bayonetta Time Lapse Video

General / 28 September 2021

Check out this 2-Part timelapse video, where I create a cyborg Bayonetta commission on Youtube.

If you like this design, you can purchase it on my apparel store My Teepublic Store


The Prince and the Fox- Timelapse Video

General / 20 September 2021

Time lapse de la ilustración de regalo en la revista Comicongrios, de la CNGC Gracias a Neoisi por la nueva intro: 

Music: Ultimate Eternity by Nomak ¿Quieres saber más? 



Thank you for all your Arcagen fanart!

General / 11 September 2021

Fanart by Sid Ven Blu

During these last months I've been receiving excellent fanart from readers. I will be sharing these at Tapas and Webtoon. I also did a #drawthisinyourstyle challenge last month and received some nice versions of Paloma. Feel free to join the challenge!

Arcagen Journal Entry #5: Unexpected Events

General / 08 September 2021

(Repost from my old blog)


I know I haven’t been around much lately. Even when the development of Arcagen keeps advancing at a steady pace, I’ve had some setbacks during the last two weeks. First, my desktop computer has been failing continuously, being a defective RAM stick the primary reason. Thank to my younger brother, I could replace this component, and reinstalled Windows 7 just in case. The second setback was that some muscles in my face started twitching by themselves. This never happened before, so I reserved an hour to a general doctor as soon as I could. The doctor told me this was common among many people, and most of the cases occur due to stress. I chose to take a couple of days off just to fully recover. From now on I’ll have to change some habits if I want to keep a good health. For example, I’ll make an effort to sleep 8 hours daily instead of 6, and cut the amount of caffeine I consume by half.

As you might imagine, these events affected my productivity, including the writing of new blogs. I hope next week I can start writing these entries once again. I’m currently listening to the audiobook “Getting Things Done” by David Allen. Hopefully I’ll get new ideas on how to be even more productive..

For now, I’ll leave you with another preview of Arcagen. This is the third page of the comic. Enjoy!

Remember you can already read the comic on Webtoon and Tapas.  Now that chapter 2 is complete, the team will be taking a couple of months until we have enough pages to start publishing once more. Please follow my Blog, Newsletter, or Patreon for the latest updates on this grand project. Linktree

I want to extend my gratitude to my patrons on Patreon for helping us along the way. 

Optimus Prime- Time Lapse

General / 02 September 2021

Check out this illustration process in two parts. You can also get this design on my apparel store at and 

If you like my content, you can join my monthly newsletter  and receive exclusive updates on my current projects.

Thanks for watching!

Arcagen Journal Entry #4: You don’t have to go all out on every page

General / 31 August 2021

(This is a repost from my old blog)

Managing resources is something we comic artists must do. And from all the existing resources out there, time becomes more and more important with each passing year. How to balance the quality vs time spent? It is really worth it to work two or five extra hours on details only a few will notice? When should you stop drawing this element before passing to the next? It’s easy to become obsessed on making your art look nice, especially when there’s so much good art out there. More than once, thoughts like these have appeared on my brain: “How can I be relevant if my art isn’t remarkable?” and “How can my art be relevant if I don’t spend huge amounts of time on it?”… really dangerous thoughts… 

Spoiler maybe? This is one of my favorite sequences so far. Here, I started experimenting with the new watercolor brushes from Clip Studio Paint. I liked the result, but it probably added an extra hour or two of experimentation. I decided to leave these textured effects for illustrations, covers or key panels in the story. Otherwise, the story would never advance at the expected pace.

As I mentioned on my latest blog, you must remember you are making a comic, not a painting nor illustration. Your art is an important part of it, no doubt, but it’s only one factor. Sometimes, putting the best of your ability means knowing where’s your limit, when to stop, when to let go. Forget about grinding for hours until you have the “perfect page”, or else you could never move to the next one. This is about mileage, not about showing-off a single page on the internet, just to feel as relevant as your favorite artist, for just a moment. Also, be mindful about which parts of the story will need an extra effort. And don’t bring the “all parts need extra effort” because that’s working hard for the sake of it. You have a limited lifespan on this Earth, so use your brain to prioritize, just like you do in your everyday life. Read the script and determine which parts will need need spectacular backgrounds, over the top action, or super detailed figures. Deliver those key panels with full force, and for the rest, keep a consistent quality, without going overboard with detail or effects.

When I started Arcagen, I told myself I would do it in black and white, with some grayscales here and there. But with every page, I started trying different things. And don’t get me wrong, a personal project is supposed to allow this kind of liberty, but now I see I went overboard with it. In my obsession to make a remarkable product, I thought that adding more and more effects could be a clear benefit: “Let’s add these occlusion shadows here” “Let’s try there gradients there” “How about we add some color here?” “This wall  needs texture!” “I can make this look like watercolor!”… All these new effects, while effective on certain panels, where just dragging my progress on the overall story. And I’m writing this when i’m only on page 14! Not to mention, I already put a lot of effort and details during the inking phase, so all these effects could be a detriment to the lineart itself. 

You know what? I’m happy to have written this blog. I started it wanting to write about backgrounds and atmospheric perspective, but then, it allowed me to have more revealing insights about my current process. Writing your ideas is good. So yes, I’m going to limit myself on how many effects I will use on most panels. For now, after applying inks, I will use grayscale and some gradients here and there. Colors, effects and texture will be reserved for key moments only.

To be continued…

My deepest thanks to my supporters over Patreon

You can always support my work by visiting my Store and my Ko-f


My first Youtube Video

General / 28 August 2021

Just wanted to share here the first ever video I uploaded to my Youtube Channel. This is when I just started to learn about screen recording and editing. Why a Jinjo from Banjo-Kazooie you ask? Well, when I was young I loved that game, and coincidentally, my younger sister really likes these Jjnjo creatures. So I wanted to create stickers of these characters, in different colors, for her amusement.